GAME
Composition for games is guided by its own principles. The film music composition is linear, fix to time; However in game music and sound design production there are specific non linear techniques.
Uncharted 4 : A Thief’s End.
Sound production for the game called: ‘Uncharted 4 ; A Thief’s End.’ In my project I have used the diegetic and non-diegetic sounds. I have used sounds like: grunts, lots of different gunshots, ambience ( birds, wind, market crowd, fan, a piece of music), a few different footsteps recorded in different settings, explosions, crushes, punches, car engines, falling down, breaking glass, loading of guns, and much more. To summarise I have used over 70 different sounds in total.
Unity - 3D World
In this short video I show basic experience with Unity. How I created the 3D world and some elements in the game. I composed the music and presented it as a cinematic trailer.
Assassin's Creed Origins - Linear Music Composition
Linear game music composition for Assassin’s Creed Origins Trailer. The rhythmic piano chords emphasise warrior tension, which shows the power of pharaoh and his imperium. Fixed in time narrative actions during the fight and also environmental sub bass in the end.
Foley/Music (Zombies)
This is an example of recording foley sounds and implementing them into a very short game scene about zombies. To record those sounds I used the Tascam DR - 40 recorder.
Surround Sound (SCIFI)
Stereo (2D-3D) sound implementation to Unity.
Blueskysounds - Sound Design
Sound Design of sounds such as: Acid Geyser, Piranha Spawn, Rabbit Spawn, Skeleton Spawn, Mermaid Spawn, Mermaid Death, Werewolf Spawn, Werewolf Death, Snowman Spawn, Yeti Spawn, Yeti Death.
TUTORIALS
Pure Data - Building Patches and Integrating with Unity
This tutorial shows how to build PD patches and how to integrate it with Unity Tanks Level using Kalimba.
How to record and mix a band using mixer API 1608
In this tutorial I am showing how to prepare and produce a band using mixer API 1608.